Today it’s a little more than one week since Mechropolis was shown alongside several other fantastic games made by fellow students here at Campus Gotland at the annual Gotland Game Conference.
It has been a while since my last post and a lot has happened since then. The team has been working very hard on the demo for GGC. We had to cut some of the planned content because of time constraints, but in the end we’re all very happy with what we’ve managed to put together in only 10 weeks.
The demo was well received at the conference and received a nomination for best 2nd year project. We got some great feedback on what is working and where improvement is needed, the bottom line being that the concept of fusing robots and making use of their abilities is an interesting one, but we need to work on how we teach the player how to play the game as well as how we communicate the game space to make sure that the player is always aware of all the pieces that make up a challenge.
Below are a few screenshots from the demo as well as the trailer we made for the conference.