The man standing in the middle in the image above is none other than Markus “Notch” Persson, creator of Minecraft. As a lucky coincidence, I happened to bump into him today at Skuggspel, the local game store, when trying to replace a christmas present that was never delivered. He was kind enough to take a picture with me (left) and Wanted, a friend of mine who runs the store (right).
I find Markus’ story very inspiring, starting a project to explore a game idea is fun and easy, but seeing it through to the end is a skill that is hard to come by. I wish him the best of luck with his future endeavors and a happy holiday.
I’m in Stockholm over the weekend for the Swedish Game Awards Conference. After a long day of traveling (got up at 5.30 in the morning to catch the ferry to the mainland), mingeling and lectures, I retreat to a well deserved night’s sleep.
Two highlights stood out for me among the day’s events:
I met Angelica Norgren and Josef Fares, both involved in the Swedish gaming-focused radio show P3 Spel that I enjoy every week in podcast format. Josef Fares is also a well-known filmmaker and game director behind Brothers – A Tale of Two Sons.
Me and Josef Fares
The second highlight was an incredibly fascinating lecture by Sjoerd De Jong from Teotl Studios. He demonstrated Blueprint, the visual scripting language in UDK4, which I must say looks very powerful and flexible. He also showed a small slice of Solus, the game he’s currently working on. The attention to detail and atmosphere made my mouth water
Enticing scenery in Solus