King of the Thrill was my final project in my first year of Game Design studies. It was made during eight weeks in collaboration with five of my classmates.
It’s a local multiplayer brawler for up to twelve players who can drop in or out of the game at any time, using their own smartphone as a controller.
The key requirement for the project was to design the game with a focus on innovative input. Drawing on my experience as a web developer, I was able to create a websocket-based input system that allows players to control their avatars through their smartphone’s web browser.
The game was made for Windows and was written in C++. SFML was used to facilitate graphics rendering and audio, and libwebsockets was used to communicate with the phone’s web broswer via the websocket-protocol.
King of the Thrill won Best Innovation at the 2013 Swedish Game Awards.