Spookhouse is a prototype that I made for an advanced game design course in collaboration with two of my classmates.
The focus of the course was on rapid prototyping and toy-first design, meaning that our first priority was to design an inherently interesting and deep system around which a game could be built. The theme for the assigment that resulted in Spookhouse was Indirect Control and we were given a time limit of 20 hours.
In Spookhouse, you play the ghostly occupant of a haunted house. As a ghost, you are only able to interact with the world of the living by possessing some of the furniture scattered around the house. When a group of tresspassing explorers arrive at the house, it is up to you to scare them away, by striking them all with one big, simultaneous jump scare!
I played a major part in the game’s design as well as being the sole programmer on the project.
Try it out below! Possess certain pieces of furniture by clicking on them.