Spookhouse

Projects_Spookhouse_Title_Image

Spookhouse is a prototype that I made for an advanced game design course in collaboration with two of my classmates.

The focus of the course was on rapid prototyping and toy-first design, meaning that our first priority was to design an inherently interesting and deep system around which a game could be built. The theme for the assigment that resulted in Spookhouse was Indirect Control and we were given a time limit of 20 hours.

In Spookhouse, you play the ghostly occupant of a haunted house. As a ghost, you are only able to interact with the world of the living by possessing some of the furniture scattered around the house. When a group of tresspassing explorers arrive at the house, it is up to you to scare them away, by striking them all with one big, simultaneous jump scare!

I played a major part in the game’s design as well as being the sole programmer on the project.

Try it out below! Possess certain pieces of furniture by clicking on them.

Music:
“Backed Vibes (clean)” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Theme by Simon Wulf