We call this cute little thing the Grabber. It’s able to fire it’s claw at a distance and grab onto things. A clever player might lure it into pulling a lever that is out of reach, or fuse it with a Controller (a robot that enables a fusion to be controlled by the player) and hookshot over a chasm.
One thing about this robot that we knew would be a challenge when we designed it is it’s ability to fire the claw around corners by bouncing it off a Shield robot’s shield. This meant having the chain bend around corners in the environment. Mathias, another member of the team had already done some great work on creating a path for the chain that wraps around environment geometry and I took over where he left off, putting it to use in the game. (more…)